Im trying to read the RGBA values of a texture i have but it keeps returning the following error and every value comes out as 0:
WebGL: INVALID_OPERATION: readPixels: invalid format/type combination
Heres my code at initialisation where pixels is an array of texture values:
texture = gl.createTexture()
gl.activeTexture(gl.TEXTURE0)
gl.bindTexture(gl.TEXTURE_2D, texture)
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1)
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, n, n, 0,
gl.RGBA, gl.FLOAT, new Float32Array(pixels))
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
FBO = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, FBO)
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D, texture, 0)
And then later on, on a click event i run the following:
gl.bindFramebuffer(gl.FRAMEBUFFER, FBO);
var data = new Uint8Array(resolution * resolution * 4);
gl.readPixels(0, 0, resolution, resolution, gl.RGBA, gl.UNSIGNED_BYTE, data);
console.log(data)
Data returns a large array of zeros. What is the correct combination of format and type or where have i gone wrong here?
After using gl.getContext("experimental-webgl")
I managed to read the pixels of a float texture using the following:
gl.bindFramebuffer(gl.FRAMEBUFFER, _this.myFrameBufferObject);
var data = new Float32Array(resolution * resolution * 4);
gl.readPixels(0,0,resolution,resolution,gl.RGBA,gl.FLOAT,data);
Credit goes to the comment below this answer