Here is my code:
DemoAMain oMain;
char buf[1024];
PlaySound(TEXT("bgm.wav"), NULL, SND_FILENAME);
sprintf( buf, "My Demonstration Program : Size %d x %d", BASE_SCREEN_WIDTH, BASE_SCREEN_HEIGHT );
iResult = oMain.Initialise( buf, BASE_SCREEN_WIDTH, BASE_SCREEN_HEIGHT, "Cornerstone Regular.ttf", 24 );
iResult = oMain.MainLoop();
oMain.Deinitialise();
return iResult;
There is a problem that only if the PlaySound has finished it's music, can the program continue. What should I do to let the PlaySound run with the following code simultaneously? Many thanks.
You can do it by adding SND_ASYNC
flag to the third argument like this:
PlaySound(TEXT("bgm.wav"), NULL, SND_FILENAME | SND_ASYNC);