I used a border layout and I put a canvas in the center; where the main game will be, but I can't draw anything to it.
Could anyone point me in the right direction?
import java.awt.*;
import javax.swing.*;
public class TestingGraphics {
public static void main (String[] args) {
GameScene window = new GameScene();
}
}
import java.awt.*;
import javax.swing.*;
public class GameScene extends JFrame {
Canvas gameCanvas;
Graphics Pencil;
JPanel game;
public GameScene() {
game = new JPanel();
add(game);
setTitle("Yet to name this thing.");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gameCanvas = new Canvas();
gameCanvas.setPreferredSize(new Dimension(1280, 720));
game.add(gameCanvas);
drawString();
pack();
setLocationRelativeTo(null);
setVisible(true);
}
public void drawString(Graphics Pencil) {
Pencil.drawString("boo", 100, 100);
}
}
Your problem is that you're making wild guesses on how to draw in Swing and that never works, and your errors include trying to draw directly within a JFrame, trying to call a method without passing in necessary parameters, drawing outside of any painting method.... First and foremost, go to the Swing drawing tutorials which you can find here: Swing Drawing Tutorials -- and read them.
Next, do as they tell you: