I'm loading the Album-Artworks in my Music-App. Because I couldn't load them on Main-Thread, I'm using Threads, and they get muddled up!
Sometimes the Image isn't loaded in the correct size or it is shown as a brown square. These issues appear if I scroll fast. If I scroll slow, it works!
The important methods of my MusicStore-Class:
public Bitmap getAlbumArtwork(long AlbumID, int Height, int Width) {
ParcelFileDescriptor pfd;
Bitmap bCover = null;
BitmapFactory.Options bOptions = new BitmapFactory.Options();
bOptions.inJustDecodeBounds = true;
try {
Uri ArtworkUri = Uri.parse("content://media/external/audio/albumart");
Uri uri = ContentUris.withAppendedId(ArtworkUri, AlbumID);
pfd = mContext.getContentResolver().openFileDescriptor(uri, "r");
if (pfd != null) {
BitmapFactory.decodeFileDescriptor(pfd.getFileDescriptor(), null, bOptions);
bOptions.inSampleSize = calculateInSampleSize(bOptions, Width, Height);
bOptions.inJustDecodeBounds = false;
bCover = BitmapFactory.decodeFileDescriptor(pfd.getFileDescriptor(), null, bOptions);
pfd.close();
}
}
catch (IOException ioe) {
BitmapFactory.decodeResource(mContext.getResources(), R.drawable.standardartwork, bOptions);
bOptions.inSampleSize = calculateInSampleSize(bOptions, Width, Height);
bOptions.inJustDecodeBounds = false;
bCover = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.standardartwork, bOptions);
}
return bCover;
}
public void setAlbumArtwork(final long AlbumID, final ImageView ArtworkView) {
Thread thArtwork = new Thread(new Runnable() {
@Override
public void run() {
final Bitmap bArtwork = getAlbumArtwork(AlbumID, ArtworkView.getHeight() / 2, ArtworkView.getWidth() / 2);
handler.postDelayed(new Runnable() {
@Override
public void run() {
ArtworkView.setImageBitmap(bArtwork);
threadList.remove(Thread.currentThread());
}
}, 50);
}
});
threadList.add(thArtwork);
thArtwork.start();
}
private int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int size = 1;
if (height > reqHeight && width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
while ((halfHeight / size) > reqHeight && (halfWidth / size) > reqWidth) {
size *= 2;
}
}
return size;
}
And my RecyclerViewAdapter:
public class SongRecyclerViewAdapter extends RecyclerView.Adapter<SongRecyclerViewAdapter.Holder> {
private Context mContext;
private Song[] sSongs;
private MusicStore musicStore;
public SongRecyclerViewAdapter(Context context, Song[] songs) {
mContext = context;
sSongs = songs;
musicStore = new MusicStore(mContext);
}
@Override
public Holder onCreateViewHolder(ViewGroup parent, int viewType) {
View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.adapter_songview, parent, false);
Holder holder = new Holder(view);
return holder;
}
@Override
public void onBindViewHolder(Holder holder, int position) {
musicStore.setAlbumArtwork(sSongs[position].getAlbumID(), holder.imvSong);
holder.txvSongTitle.setText(sSongs[position].getTitle());
holder.txvSongInfo.setText(sSongs[position].getArtists());
}
@Override
public void onViewDetachedFromWindow(Holder holder) {
}
@Override
public int getItemCount() {
return sSongs != null ? sSongs.length : 0;
}
public class Holder extends RecyclerView.ViewHolder {
LinearLayout linearLayout;
ImageView imvSong;
TextView txvSongTitle;
TextView txvSongInfo;
public Holder(View layout) {
super(layout);
linearLayout = (LinearLayout) layout;
imvSong = (ImageView) layout.findViewById(R.id.imvSong);
txvSongTitle = (TextView) layout.findViewById(R.id.adap_txvSongtitle);
txvSongInfo = (TextView) layout.findViewById(R.id.adap_txvSongInfo);
}
}
}
I'm absolutely open for any other idead to load the Bitmaps correctly!
You could try it out if you want: https://play.google.com/store/apps/details?id=at.guger.musixs
Thanks!
http://square.github.io/picasso/
The setup and docs are quite simple. You can also passing in the Uri and Picasso will resolve it.
Example
Picasso.with(this).load(uri).into(imageView);
If you can also specify things like width and height, placeholder, and much more.
.resize(width, height).placeholder(placeholderImg)