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c#augmented-realityunity-game-enginevuforia

Problems with integrated vuforia with 64 bit Unity


Basically, I am having trouble playing my augmented reality app in the Unity. I have done all the right things but the app just won't play. It is a very basic app that adds a spinning cube on some real life it sees in the real world. I know that vuforia can't handle the 64 bit Unity but i was hoping that there was either a hack or some emulator that I can use to open the unity scene with or something epic that I can't even conceive of. These are my first steps into augmented reality programming and it would help to actually see it work on my pc.


Solution

  • As far as I know, you cannot use 64 bit Unity with Vuforia. It may work for some features of Vuforia but you definitely will not be able to use the full functionality of Vuforia--there will always be problems.

    One solution is obviously to just uninstall your current version of unity and install a 32 bit version (I would suggest Unity 5.1.3 (32 bit) as this is the one I know to support almost 100% of Vuforia). A note: this will NOT delete any Unity projects you have created, you will just need to reopen them in your new version of Unity.

    Another solution is like what tim mentioned in his comment--to just have both 64bit and 32bit Unity installed of your computer. Just make sure that you stay as consistent as possible (i.e. make sure you don't accidentally open a Vuforia project with the 64bit Unity) as this will likely cause problems.

    Best of luck.