I have this code to update distance using beacons.
func updateDistance(distance: CLProximity) {
UIView.animateWithDuration(0.8) {
switch distance {
case .Unknown:
print("unknown")
case .Far:
print("far")
case .Near:
print("near")
case .Immediate:
print("Immediate")
self.performSegueWithIdentifier("beaconSegue", sender: self)
}
}
}
I would just like to ask if how to stop the self.performSegueWithIdentifier function once its already executed.
Just set a flag when you first perform the segue. Like this:
var seguePerformed = false
func updateDistance(distance: CLProximity) {
UIView.animateWithDuration(0.8) {
switch distance {
case .Unknown:
print("unknown")
case .Far:
print("far")
case .Near:
print("near")
case .Immediate:
print("Immediate")
if !self.seguePerformed {
self.seguePerformed = true
self.performSegueWithIdentifier("beaconSegue", sender: self)
}
}
}
}