I have a Project set up in Premake that consists of a SharedLib
and a ConsoleApp
that links to that SharedLib
. Furthermore, the SharedLib
links to the SFML binaries.
I successfully setup before:
- A premake Project that contains a ConsoleApp
and a SharedLib
it links to
- A premake Project that contains a ConsoleApp
that links to the SFML binaries
But combining both just wont work out in the release
build
Here is the output that MSVC 2012 produces:
2> main.cpp
2>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::RenderWindow::RenderWindow(void)" (__imp_??0RenderWindow@sf@@QAE@XZ) referenced in function _main
2>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UAE@XZ) referenced in function _main
2>..\..\.bin\Example\Release\Example.exe : fatal error LNK1120: 2 unresolved externals
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The folder structure of my premake Project:
SFML_PROJECT
|-- .libraries
| `-- SFML-2.3.2-Win32
| |-- include
| |-- lib
| `-- bin
|-- example
| `-- main.cpp
|-- include
| |-- App.h
| `-- Config.h
|-- src
| `-- App.cpp
`-- premake5.lua
And my premake5.lua
(I am sorry for the rather large file but If I would shorten it I might miss something important)
To summarize my release config of the ConsoleApp
:
- I added the SFML include
- I link to the SharedLib
Project that links to the SFML binaries
I just added an empty constructor and destructor in App.h
/App.cpp
and it seems to work for now...
I would really appreciate if somebody could explain me why I need to define those if I use App.h
/App.cpp
as part of a dll
but not if I use them directly as part of an Executable
.