So I'm working towards making a soundboard. I'm messing around with processing and I would like a image on the screen. however the image wont show when I load it.
import ddf.minim.*; import ddf.minim.analysis.*; import ddf.minim.effects.*; import ddf.minim.signals.*;import ddf.minim.spi.*;import ddf.minim.ugens.*;PImage soundboard;PImage [] array= new PImage[0];Minim minim; AudioPlayer player;Boolean player1= false;void setup(){ minim = newMinim(this) player = minim.loadFile("deadmau5.mp3") imageMode(CENTER); soundboard=loadImage("https://pbs.twimg.com/profile_images/544877364916654080/sxoWk6Sz.png");}void draw(){ imageMode(CENTER); soundboard =loadImage("https://pbs.twimg.com/profile_images/544877364916654080/sxoWk6Sz.png"); } void mousePressed(){ player1=!player1;if (player1){ player.play();}else { player.pause(); player.rewind();}}
for future reference how to i sort out the code with the sampler on this? I'm such a noob, Yes i know lol. Can someone explain why it's not showing? thank you very much guys.
You're never displaying your image. You're loading it, but you aren't displaying it. You need to call the image()
function to draw your image to the screen.
PImage soundboard;
void setup() {
imageMode(CENTER);
soundboard=loadImage("https://pbs.twimg.com/profile_images/544877364916654080/sxoWk6Sz.png");
}
void draw() {
image(soundboard, 25, 25);
}