Recently I started developing on android wear. I read all about low ambient mode and burn in protection on the design specs given by Google.
For the low bit ambient mode we need to disable antialiasing and use no colors.
But do we need to take any action for the burn in protection? I know that it works by shifting the pixels by time so it protects the screen, but I am not sure, and it's not stated if that happens by the system or if we need to implement it.
Thanks in advance
The watch will automatically move the image around - what you need to do is make sure the movement will be enough to prevent burn in. If you have, for example, a large hour hand, the burn in protection will kick in and move it a bit - but because of it's size, some of the pixels won't change (eg. from white to black), and therefore places burn in may be likely to occur.