I'm using the lerp() function to move my circle across a line, but it isn't working. The circle always ends up on the line somewhere depending on what my amt parameter is for the lerp() function. If I put 0.5 for the amt then the circle is placed half way down the line, but I can't see it move nor does the circle finish moving down the length of the circle. So can anyone help me make the circle move down the line?
float x1,y1,x2,y2;
float cx,cy;
float x4,y4;
void setup() {
size(600,600);
x1 = 200;
y1 = 150;
x2 = 300;
y2 = 250;
cx = 450;
cy = 200;
}
void draw() {
background(60);
stroke(220);
line(x1,y1,x2,y2);
noFill();
noStroke();
// calculate the point
float k = ((y2-y1) * (cx-x1) - (x2-x1) * (cy-y1))
/ ((y2-y1)*(y2-y1) + (x2-x1)*(x2-x1));
float x4 = cx - k * (y2-y1);
float y4 = cy + k * (x2-x1);
stroke(0);
line(cx,cy,x4,y4); //line connecting circle and point on line
float x = lerp(cx, x4, .1);
float y = lerp(cy, y4, .1);
fill(255, 0, 175);
ellipse(x4,y4, 8,8);
fill(175, 0, 255);
ellipse(x, y, 50, 50);
}
You need to use a variable for the amount
value passed into the lerp()
function. Then just increase that variable over time to animate:
float amount = 0;
float speed = .001;
void setup() {
size(500, 500);
}
void draw() {
float startX = 0;
float startY = 0;
float endX = width;
float endY = height;
float currentX = lerp(startX, endX, amount);
float currentY = lerp(startY, endY, amount);
background(0);
ellipse(currentX, currentY, 20, 20);
amount += speed;
}