I am trying to make a browser game (using createjs, if this makes a difference) and the problem I'm trying to figure out is how do I get the event keydown
in a loop, and no sudden.
For example,
createjs.Ticker.setFPS(60);
createjs.Ticker.addEventListener("tick", function() {
// here
if (isUpArrowKeyPressed) {
movePlayerUp(); // This is an example, ignore this
}
});
So this way, if the key is pressed for exactly 1 second it would do what is inside it 60 times. (60fps)
Any way to do this?
You'll want to pass in the event parameter to your function. From there you'll be able to see which key was pressed
createjs.Ticker.addEventListener("keydown", function(e) {
var keyCode = e.keyCode
// Compare the keycode
if (keyCode === 57) {
movePlayerUp(); // This is an example, ignore this
}
});