I've seen quite a numerous amount of examples that go over creating functions passes (e.g. Brandon Holt and Adrian Sampson), but I am curious as to the difficulty in creating a module pass to do these very similar problems. I've tried to implement a module pass to display the global variable names using this example and llvm source code to understand how you have to iterate through members.
I am using a source compiled version of LLVM, and using the example from the above links to add the pass, and then running:
$ clang -Xclang -load -Xclang build/Skeleton/libSkeletonPass.so something.c
Which then returns this gibberish. However, if I implement a functionPass and just use Auto to determine the type to be initialized it's very straight forward and works. Am I just going about printing the global variables the wrong way?
This is a pastebin of the error output from the terminal. link
Skeleton.cpp
#include "llvm/Pass.h"
#include "llvm/IR/Function.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/Transforms/IPO/PassManagerBuilder.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/SourceMgr.h"
#include "llvm/IRReader/IRReader.h"
#include "llvm/IR/LLVMContext.h"
using namespace llvm;
namespace {
// Helper method for converting the name of a LLVM type to a string
static std::string LLVMTypeAsString(const Type *T) {
std::string TypeName;
raw_string_ostream N(TypeName);
T->print(N);
return N.str();
}
struct SkeletonPass : public ModulePass {
static char ID;
SkeletonPass() : ModulePass(ID) {}
virtual bool runOnModule(Module &M) {
for (Module::const_global_iterator GI = M.global_begin(),
GE = M.global_end(); GI != GE; ++GI) {
errs() << "Found global named: " << GI->getName()
<< "\tType: " << LLVMTypeAsString(GI->getType()) << "!\n";
}
return false;
}
};
}
char SkeletonPass::ID = 0;
// Automatically enable the pass.
// http://adriansampson.net/blog/clangpass.html
static void registerSkeletonPass(const PassManagerBuilder &,
legacy::PassManagerBase &PM) {
PM.add(new SkeletonPass());
}
static RegisterStandardPasses
RegisterMyPass(PassManagerBuilder::EP_EarlyAsPossible,
registerSkeletonPass);
something.c
int value0 = 5;
int main(int argc, char const *argv[])
{
int value = 4;
value += 1;
return 0;
}
I was able to figure this out after some extensive github searching. Here is the answer from which I was following a tutorial to help others who may be curious how to implement a Module Pass.