I am trying to create a multiplayer game. I think there are three possible ways to do this:
1. Port Forwarding
Only a few people will open a port on their router.
2. UDP / TCP hole punching
This is verry ccomplicated and will not work with every router / NAT.
3. Relay Server
I think this is the easiest method to accomplish a multiplayer. So my plan is to establish a socket connection to a PHP server which will also have a socket connection with the other player and passes the data.
At the time I have a client part and a test server part in Java:
SocketHints hints = new SocketHints();
Socket client = Gdx.net.newClientSocket(Net.Protocol.TCP, textfield.getText(), 9021, hints);
try {
client.getOutputStream().write((textfield2.getText() + "\n").getBytes());
} catch (IOException e) {
e.printStackTrace();
}
And
new Thread(new Runnable() {
@Override
public void run() {
ServerSocketHints serverSocketHint = new ServerSocketHints();
serverSocketHint.acceptTimeout = 0;
ServerSocket serverSocket = Gdx.net.newServerSocket(Net.Protocol.TCP, 9021, serverSocketHint);
while (true) {
Socket socket = serverSocket.accept(null);
BufferedReader buffer = new BufferedReader(new InputStreamReader(socket.getInputStream()));
try {
status += "Receiving message: \"" + buffer.readLine() + "\"\n\n";
} catch (IOException e) {
e.printStackTrace();
}
}
}
}).start();
How can I receive data from the socket connection from the client?
And is there maybe a better way to do this?
So, you want to make a socket server from PHP? I'm not recommending it. Try to use kryonet. It's a java Socket Client & Server with an easy way to use in Java.
If you want to make the server online, run the Kryonet Socket Server on your Server with available public IP.