I want to build a RTS Game in Unity version 5.3.xxx. I want to have a dropdown menu to select the level i want to play. I dont want to hardcode it in so how do i get the scene names at runtime? This is neccessary to add new Levels ingame. Thats the next question then. How do i create new scenes and add them to build path at runtime to use them ingame? for example in an map editor?
I cant use the UnityEditor to go through all scenes with foreeach, because its a editor class and these dont get into the final build..
Thanks
As of Unity 5.x, there are much more robust options for managing scenes at runtime.
Getting the current scene name:
SceneManager.GetActiveScene().name
Getting a list of all scene names added to the SceneManager:
var numScenes = SceneManager.sceneCount;
List<string> sceneNames = new List<string>(numScenes);
for (int i=0; i < numScenes; ++i)
{
sceneNames.Add(StageManager.GetSceneAt(i).name);
}
Creating new scene at runtime:
var newScene = SceneManager.CreateScene(string sceneName);
Adding new scenes to the build path at runtime:
I'm fairly certain this is not possible nor recommended.
If you want the functionality of a level editor in your game, consider writing your own method of serializing a scene so that it can be deserialized into an empty scene at runtime.
See also: