I checked the documentation which I found nothing to show how to change of my Emission Rate in my Particle System and I checked Reddit and found nothing.
This is what I am trying to change :
The code I am using that I thought would work is this :
public ParticleSystem Smoke;
void Start()
{
// Get the particle system (Smoke) Module.
em = Smoke.emission;
rate = em.rate;
// Set the Mode to Constant.
rate.mode = ParticleSystemCurveMode.Constant;
}
void Update()
{
if (distance < 1f)
{
// Attempt to set the constant
rate.constantMin = 20f;
rate.constantMax = 20f;
}
}
But with this above code when I look at my GameObjects Particle Systems Emission in the scene view and in the inspector nothing changes. What am I doing wrong?
This is a bit bulky in 5.3. You have to get the rate and store it in a local variable, change the values you want and then set it.
void Update()
{
if(distance < 1f)
{
rate = em.rate;
rate.constantMin = 20f;
rate.constantMax = 20f;
em.rate = rate;
}
}