for (x = 1; x < 10; x++)
{
(armoPtr + x) ->def = rand() % b + a;
if ((armoPtr + x) -> def > b)
(armoPtr + x) -> def = b;
srand(time(NULL));
(armoPtr + x) -> hp = rand() % 5 + 1;
srand(time(NULL));
(armoPtr + x) -> valOItem = rand() % (lvlpnts + 1) + max(lvlpnts);
if ((armoPtr + x) -> valOItem > (lvlpnts + 1))
(armoPtr + x) -> valOItem = (lvlpnts + 1);
(armoPtr + x) -> valOItem *= 10;
srand(time(NULL));
}
Forgive me if it's a pretty mediocre mistake, but shouldn't this loop have new random numbers every time it loops? I'm still in my 2nd term of my first year in Com Sci. Sorry if I suck. Hahahaha
Call srand once before you start to draw random numbers
srand(time(NULL));
for (x = 1; x < 10; x++)
{
and then just make calls top rand() inside the loop:
srand(time(NULL));
for (x = 1; x < 10; x++)
{
(armoPtr + x) ->def = rand() % b + a;
if ((armoPtr + x) -> def > b)
(armoPtr + x) -> def = b;
(armoPtr + x) -> hp = rand() % 5 + 1;
(armoPtr + x) -> valOItem = rand() % (lvlpnts + 1) + max(lvlpnts);
if ((armoPtr + x) -> valOItem > (lvlpnts + 1))
(armoPtr + x) -> valOItem = (lvlpnts + 1);
(armoPtr + x) -> valOItem *= 10;
}
Feeding srand with time(NULL) more than once in the same second will make you start to draw same numbers from the beginning because time(NULL) granularity is seconds.