I've been building a game in Unity using the Affectiva Unity SDK, and I can test the game out within Unity fine - the camera turns on, the SDK is called, and I get the response I was expecting.
Yet when I go to build the project, it claims it builds successfully and the camera is activated when the scene starts.. but I get no responses from the SDK. No errors or anything..
Do I need to package this up specially or something?
I suspect the issue is that you are building a 32-bit app on OS X. Is that correct? If it is, can you instead create a universal build or a 64-bit build? The Unity plugin currently only supports the following build options:
For some odd reason Unity defaults OS X builds to 32-bit. There is documentation about the build requirements on Affectiva's developer portal at the bottom of the page.