When I call glGetTexImage()
on a texture from a Framebuffer
, I get this error:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffabf967a2b, pid=1816, tid=14712
Here is my code:
MagicaAdventura.GAME.gameBuffer.bindTexture();
glGetTexImage(GL_TEXTURE_2D, 0, GL12.GL_BGR, GL_UNSIGNED_BYTE, buf);//line that causes the error
And here is the code for the bind method:
public void bind(int texture) {
if(currentBound[texture] != resource.getID() || lastBoundInFramebuffer != Renderer.CURRENT_FRAMEBUFFER) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texture);
lastBoundInFramebuffer = Renderer.CURRENT_FRAMEBUFFER;
currentBound[texture] = resource.getID();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, resource.getID());
}
}
The texture binding code works fine for other things.
The buffer wasn't allocating space for the padding the texture to a power of 2 so I switched to using glReadPixels
.