I have tried everything for hours. I am sure it is a bracket or a stupid thing I miss. I already asked a question related to this, but it didn't solve my problem.
I am just trying to take a picture and store it in a variable to use it later.
I simplified my code to the maximum. There is one page, which is the following:
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8">
<title>Titre de la page</title>
<meta name="viewport" content="width=device-width,height=device-height,initial-scale=1"/>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.4.5/jquery.mobile-1.4.5.min.css" />
<script src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
<script src="http://code.jquery.com/mobile/1.4.5/jquery.mobile-1.4.5.min.js"></script>
</head>
<body>
<div class="ui-btn" id="prendrephoto1"> Prendre photo equipe1</div>
<button id="prendrephoto2"> Prendre photo equipe2</button>
<div id="myImage"></div>
<a class="ui-btn" href="#page2">Jouer</a>
</body>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script>
$(document).ready(function(){
var photo1;
var photo2;
$("#prendrephoto2").bind("click"function(){
alert('je suis le bouton 2');
});
$("#prendrephoto1").bind("click",function(){
alert("it is starting");
navigator.camera.getPicture(onSuccess, onFail,
{ quality: 50,
destinationType: Camera.DestinationType.FILE_URI,
sourceType:Camera.PictureSourceType.Camera, });
});
function onSuccess(imageURI) {
alert("It is working");
//var image = document.getElementById('myImage');
//image.src = imageURI;
}
function onFail(message) {
alert('Failed because: ' + message);
}
//derniere balise jquery
});
</script>
</html>
Just to be sure I have done every thing right, following 2 screenshots of the xml and plugin.
Then, in the terminal:
cordova run --device
It is launching properly on my mIphone, but nothing happen when click the button. Any help please?
A side-question, what would be the "developper javascript console" when app is running on Iphone ?
Before deviceready, you CAN NOT use navigator.camera function.
You should write like this:
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
navigator.camera.getPicture(onSuccess, onFail,
{
quality: 50,
destinationType: Camera.DestinationType.FILE_URI,
sourceType: Camera.PictureSourceType.Camera,
});
}