I have a strange response with getProperties().get("value")
.
You can see below my tmx file
and values provided by my program.
<objectgroup name="objects"> <object id="1" name="player" type="player" x="256" y="3072" width="1290" height="1290"> <properties>
<property name="name" value="Ahhhh"/>
<property name="nom" value="Bhhhh"/>
<property name="velocity" value="1.0"/> </properties> </object> </objectgroup>
Source code
MapObject mapPlayer = currentMap.getLayers().get("objects").getObjects().get("player");
MapObjects mapObject = currentMap.getLayers().get("objects").getObjects();
for (Iterator<String> iter = mapPlayer.getProperties().getKeys(); iter.hasNext(); )
{
System.out.println("#############"+iter.next());
}
System.out.println("**************** player name : " + mapPlayer.getProperties().get("name", String.class));
RectangleMapObject rect = (RectangleMapObject) mapObject.get("player");
float x = (float) rect.getRectangle().x;
float y = (float) rect.getRectangle().y;
float width = rect.getRectangle().width;
float height = rect.getRectangle().height;
System.out.println("**************** player coordinates X : " +x);
System.out.println("**************** player coordinates Y: "+y);
System.out.println("**************** player coordinates width : " +width);
System.out.println("**************** player coordinates height: "+height);
System.out.println("**************** player coordinates X : " +mapPlayer.getProperties().get("x", Integer.class));
System.out.println("**************** player coordinates Y: "+mapPlayer.getProperties().get("y", Integer.class));
System.out.println("**************** player velocity : "+mapPlayer.getProperties().get("velocity", Integer.class));
#######width #######name #######nom #######id #######velocity #######height #######x #######y #######type**************** player name : Ahhhh **************** player coordinates X : 256.0 **************** player coordinates Y: 3318.0 **************** player coordinates width : 1290.0 **************** player coordinates height: 1290.0 **************** player coordinates X : 256.0 **************** player coordinates Y: 3318.0 **************** player velocity : 1.0
Why Y hasn't show the correct value ?
Thanks
It's probably because libgdx has the Y axis the other way around (pointing upwards instead of downwards like in Tiled) and is trying to be helpful by automatically converting the Y coordinates into its own coordinate space when loading the map.