I am attaching an image to my page using create.js. And I want to clone it several times and put each one in random positions. I've used Jquery clone() method but there was no use from it.
function handleComplete(e)
var _obstacle = new createjs.Bitmap(queue.getResult("obstacle"));
_obstacle.x= Math.floor((Math.random() * 799) + 1);
_obstacle.y = Math.floor((Math.random() * 799) + 1);
stage.addChild(_obstacle);
}
function tickHandler(e) {
stage.update();
}
Thanks for attention!
@DeBanana is right, there is a method, but it is clone
. It will duplicate most EaselJS objects.
var bmp = otherBmp.clone();
For objects with sub-children, or complex contents, there is a "deep copy" argument.
var container = otherContainer.clone(); // Just the container object and properties
var container = otherContainer.clone(true); // Includes children
http://www.createjs.com/docs/easeljs/classes/DisplayObject.html#method_clone
Here is a simple fiddle using your code: http://jsfiddle.net/md2fx1t4/
Cheers.