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javascripttypescripttween.js

Tween.js Not Calling onUpdate Function


I am using tweenjs and Typescript to change the x and y coordinates of a three.js cube. I created the following tween to change the x position of an item of class "FallingItem".

this.movementArcData.horzTween = new TWEEN.Tween(this.movementArcData.pos.x)
                .to(this.movementArcData.newPos.x, this.movementArcData.movementTime * 1000)
                .onUpdate(this.updateXPos)
                .onComplete(this.horzTweenComplete);

where "this.movementArcData" is an object containing the following:

  • horzTween - the tween itself
  • pos.x - the original position of the item

  • movementTime - the time it takes to complete the movement, 2000 milliseconds

  • updateXPos - a member function of the a FallingItem object with the following code:

    updateXPos(){ this.mesh.position.x = this.movementArcData.pos.x; console.log("update x: " + this.movementArcData.pos.x); }

horzTweenComplete - a member funtion of the FallingItem object with the following code:

horzTweenComplete(){
    this.movementArcData.horzTweenComplete = true;
}

Neither the updateXPos or horzTweenComplete callback is getting fired.

I am calling TWEEN.update in my render loop like so:

TWEEN.update(dt);

Since the tween's onComplete event never fires, the TWEEN.update is called constantly. What am I missing that is causing the tween not to work properly?


Solution

  • Tween.js needs to be passed the elapsed time, not a delta time. Passing a running elapsed time fixed the problem.

    Also, it's supposed to be passed an object containing the value you want interpolated. It looks like passing the value itself doesn't work. I had success with this:

    let tweenElement = {
                    x: this.tweenInfo.pos.x,
                    y: this.tweenInfo.pos.y,
                    item: this
                }
    
    this.tweenInfo.tweenUp = new TWEEN.Tween(tweenElement)
                    .to({y : this.tweenInfo.newPos.y}
                        , this.tweenInfo.movementTime * 0.5 * 1000)
                    .easing( TWEEN.Easing.Cubic.InOut )
                    .onUpdate(function(){
                        this.item.updateYPos(tweenElement, this)
                    })
                    .onComplete(function(){
                        this.item.tweenUpComplete();
                    });