I have been having trouble getting the paint component to draw anything on the third screen. I have tested it with this simple amount of code and have found 1 thing out. If i set the co-ordinates to be 0,0 for the rectangle then a small tiny dot appears at the middle top of the screen at a fraction of the size it should be.
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class hello extends JPanel {
public int[][] room = new int[20][20];// Whether the room is solid or hollow
public static Random r = new Random();
boolean toggle, GameEnable;
int i, j, px, py, temp, endx, endy;
private static final long serialVersionUID = 1L;
JFrame f = new JFrame("Maze Game");
JPanel p0 = new JPanel();
JPanel p1 = new JPanel();
JPanel p2 = new JPanel();
JPanel p3 = new JPanel();
JPanel p4 = new JPanel();
JButton b1 = new JButton("Screen 2");
JButton b2 = new JButton("Give Visuals");
CardLayout cl = new CardLayout();
public void Game() {
p0.setLayout(cl);
p1.add(b1);
p2.add(b2);
p3.add(new GameVisual());
p1.setBackground(Color.RED);
p2.setBackground(Color.BLACK);
p4.setBackground(Color.PINK);
p0.add(p1, "1");
p0.add(b2, "2");
p0.add(p3, "3");
p0.add(p4, "4");
cl.show(p0, "1");
final Timer timer = new Timer(10 * 60 * 1000, new ActionListener() {
public void actionPerformed(final ActionEvent e) {
cl.show(p0, "4");
}
});
b1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(p0, "2");
}
});
b2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(p0, "3");
timer.start();
}
});
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(816, 816);
f.setVisible(true);
f.setLocationRelativeTo(null);
f.add(p0);
timer.start();
}
class GameVisual extends JPanel { //This is a sub class not a separate class file
private static final long serialVersionUID = 2L;
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.fillRect(10,10, 400, 400);
}
}
public static void main(String[] args) {
new hello().Game();
}
}
So my question is why is my paintcomponent not apearing the the screen (or showing at the fraction of the size at the wrong location and how may I fix this. P.S. if possible i would like to keep everything in the same class rather than put them into separate classes as i use an array to do the majority of my painting in the larger version of this code.
First, I think you mean to add p2 to p0 (not b2):
p0.add(p2, "2");
Second, if you want to see the full rectangle, you can do this:
GameVisual gv = new GameVisual();
gv.setPreferredSize(new Dimension(500,500));
p3.add(gv);
However, as you add components to GameVisual, it will resize to fit those components. So perhaps you shouldn't set the preferred size.