public class People {
// Code to create a random set of people omitted
public Set getAllPeople() {
return people;
}
public void setPerson(Person person) {
if (person.getId() == -1) {
person.setId(getNextId());
}
people.remove(person);
people.add(person);
}
public void deletePerson(Person person) {
people.remove(person);
}
private Set people = new HashSet();
}
public class Person
{
private int id;
private String name;
private String address;
private float salary;
// Getters, setters, equals and toString omitted
}
While looking after the DWR website i found this example.It states that they omitted Getters, setters, equals and toString. How to write those for this program. I wish to run this program and see. Any Suggestions Please. Help out..
Getters and Setters are used to retrieve your "private" variables ( = variables visible inside the class they are defined only), from outside the class.
For instance:
private String name;
would have a getter like this:
public String getName() {
return name;
}
And a setter like this:
public void setName(String name) {
this.name = name;
}
(you could use "protected" if you only wanted this variable to be visible in the package, and not in the whole project).
the toString() method is here if you want to display some information about your object, which might be useful from a debugging point of view.
The equals method would be used to know how you want to compare to objects of Person type (by ids only for instance). Have a look at this link to have more info on what is equals.
As RonK suggested, be sure to implement hashCode if you do implement equals, they go together, and have to use the same fields (part of the contract).
The rule is that if:
objectA.equals(objectB) returns true
then
objectA.hashCode() has to be equal to objectB.hashCode()