I am learning Javafx and am having trouble getting my for loop to create a new rectangle on each iteration. When I run the program it creates one rectangle at the top left position and that is it. My goal is to create a grid of rectangles based on the amount of columns, rows, pixels wide, and pixels tall specified. Everything is tested to work besides the creation of rectangles.
for(int i = 0; i < columns; ++i)
{//Iterate through columns
for(int j = 0; j < rows; ++j)
{//Iterate through rows
Color choice = chooseColor(rectColors);
//Method that chooses a color
rect = new Rectangle(horizontal*j, vertical*i, horizontal, vertical);
//Create a new rectangle(PosY,PosX,width,height)
rect.setStroke(choice);
//Give rectangles an outline so I can see rectangles
root.getChildren().add(rect);
//Add Rectangle to board
}
}
I am trying to figure out why the rectangles aren't being created. Any help would be greatly appreciated.
I used the same program which you had. Try with this and check where you made the mistake. Also check the values you initialized.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class RectangleDemo extends Application{
@Override
public void start(Stage stage) {
AnchorPane root = new AnchorPane();
Scene scene = new Scene(root);
stage.setScene(scene);
int columns = 20, rows = 10 , horizontal = 20, vertical = 20;
Rectangle rect = null;
for(int i = 0; i < columns; ++i)
{//Iterate through columns
for(int j = 0; j < rows; ++j)
{//Iterate through rows
// Color choice = chooseColor(rectColors);
//Method that chooses a color
rect = new Rectangle(horizontal*j, vertical*i, horizontal, vertical);
//Create a new rectangle(PosY,PosX,width,height)
rect.setStroke(Color.RED);
//Give rectangles an outline so I can see rectangles
root.getChildren().add(rect);
//Add Rectangle to board
}
}
scene.setRoot(root);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I hope it will help you...