I'm working on a game in Unity, where i need raw audio data from the media buffer. The following code is being used as a jar plugin in Unity. It's working on android 4.x without problems. But when i try to run it on Android 5.0.1 or 5.1, i get the following exception, but only when i try to open aac or m4a files. Any suggestions?
This is the function, where i read the audio buffer:
public short[] ReadNextSamples() {
if (sawOutputEOS) {
return new short[0];
}
int res;
while (true)
{
res = codec.dequeueOutputBuffer(info, kTimeOutUs);
if (res >= 0)
{
if (info.size > 0)
{
break;
}
else
{
codec.releaseOutputBuffer(res, false);
if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM)!= 0)
{
sawOutputEOS = true;
return new short[0];
}
}
}
}
int outputBufIndex = res;
ByteBuffer buf = codecOutputBuffers[outputBufIndex];
int sampleSize = info.size / 2;
short[] sampleValues = new short[sampleSize];
ShortBuffer shBuf = buf.asShortBuffer();
try {
shBuf.get(sampleValues, 0, sampleSize);
} catch (Exception e) {
//the exception is being thrown here
e.printStackTrace();
}
codec.releaseOutputBuffer(outputBufIndex, false);
if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
sawOutputEOS = true;
}
return sampleValues;
}
The exception:
06-04 16:18:01.188: W/System.err(20884): java.lang.IllegalStateException: buffer is inaccessible
06-04 16:18:01.188: W/System.err(20884): at java.nio.DirectByteBuffer.checkIsAccessible(DirectByteBuffer.java:551)
06-04 16:18:01.188: W/System.err(20884): at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:155)
06-04 16:18:01.188: W/System.err(20884): at java.nio.ByteBufferAsShortBuffer.get(ByteBufferAsShortBuffer.java:103)
06-04 16:18:01.190: W/System.err(20884): at com.pocketgames.musiverse.MediaDecoder.ReadNextSamples(MediaDecoder.java:112)
06-04 16:18:01.190: W/System.err(20884): at com.unity3d.player.ReflectionHelper.nativeProxyInvoke(Native Method)
06-04 16:18:01.190: W/System.err(20884): at com.unity3d.player.ReflectionHelper.a(Unknown Source)
06-04 16:18:01.190: W/System.err(20884): at com.unity3d.player.ReflectionHelper$1.invoke(Unknown Source)
06-04 16:18:01.190: W/System.err(20884): at java.lang.reflect.Proxy.invoke(Proxy.java:397)
06-04 16:18:01.190: W/System.err(20884): at $Proxy0.run(Unknown Source)
06-04 16:18:01.191: W/System.err(20884): at java.lang.Thread.run(Thread.java:818)
Basically you should use the API level dependent code. I think you might have already figured this out. But for the sake of documenting, you should use
ByteBuffer buf = codecOutputBuffers[outputBufIndex];
for API level < 21
and
ByteBuffer buf = codec.getOutputBuffer(outputBufIndex);
for API level >= 21.
The code would look something like this:
final int version = Build.VERSION.SDK_INT;
ByteBuffer buf;
if (version >= 21) {
buf = codec.getOutputBuffer(outputBufIndex);
} else {
buf = codecOutputBuffers[outputBufIndex];
}
If you look at the source code of MediaCodec
class, the code for getOutputBuffer
is:
@Nullable
public ByteBuffer getOutputBuffer(int index) {
ByteBuffer newBuffer = getBuffer(false /* input */, index);
synchronized(mBufferLock) {
invalidateByteBuffer(mCachedOutputBuffers, index);
mDequeuedOutputBuffers.put(index, newBuffer);
}
return newBuffer;
}
So, the error that you get is related to acquiring a lock mBufferLock
which might be required with the implementation of MediaCodec
for API level >= 21 and hence you get the error related to inaccessibility. I hope this helps.