I am trying to show the players Facebook profile picture each other when they are playing vs game. I tried to send the picture with [Command]
and [ClientRpcCall]
attributes but do not work. Any idea?
It's trivial to google an answer to this question.
To get you started something like ...
[RPC]
void SendTextures(byte[] receivedByte){
receivedTexture = null;
receivedTexture = new Texture2D(1, 1);
receivedTexture.LoadImage(receivedByte);
GetComponent<Renderer>().material.mainTexture = receivedTexture;
}
Just google for 100s of full examples and discussions.
Here's a huge discussion with many full scripts and so on
http://forum.unity3d.com/threads/sync-texture-over-network.76538/
Try googling,
Unity3D send image over RPC
Unity3D send PNG over RPC
Unity3D texture RPC
and so on