I am presently using the hammer.js touch library to do tap and pan events. I have come to a point where I now need a double tap event.
According to the double tap example, the hammer manager creates a new hammer object without the preset recognizers. You basically add/build your own.
//We create a manager object, which is the same as Hammer(), but without the presetted recognizers.
var mc = new Hammer.Manager(myElement);
To add custom recognizers you call a .add and give the parameters for the recognizer being added.
// Tap recognizer with minimal 2 taps
mc.add( new Hammer.Tap({ event: 'doubletap', taps: 2 }) );
I have been able to add a custom recognizer with the manager, but lose the functioning of my previously working default tap and drag events. Is there a way to add a Hammer recognizer without the use of the hammer manager? And if not, then is there a way to use the manager and still keep the default preset recognizers?
If I understood your problem correctly, then the solution is to add your custom recognizer to the default Hammer manager.
var mc = new Hammer(myElement);
mc.add(new Hammer.Tap({ event: 'doubletap', taps: 2 }));
When you do new Hammer(element)
this just creates a Hammer.Manager
instance with the default recognizers added to it.