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c++templatesc++11callbackclassname

C++ multiple callback member functions from different classes without std and boost


I'm new to C++ and I don't want to use any libraries because I want to really understand whats going on internally. Additionally I try to keep my library-use as low as possible (to improve performance and) to make it as platform-independent as possible (without exporting the library).
So all in all I'd like to not use std or boost to solve this problem.

My question:

I have an EventHandler which has a function:

template<class T> void EventHandler::SetCallbackFunction(T* obj, void (T::*mem_fkt)(void));

I have to save the object and the function to call it later.
There are 2 possibilities:

  • EventHandler as template class (and typedef)
  • void* -> but to call the function I need to cast it back and for that I need the classname :/

Why these dont work: - The EventHandler can't be a template class because it needs to handle multiple classes.. - void* -> I don't know how to save the classname to cast it later on

How can I do that?
(Or is there another way? Maybe a way to save the classname to cast it later on?)

EDIT:
Furthermore I may need to register multiple callback functions per class so an Interface is not really an option.

class A {
 public:
   void CallbackFktForEventHandler();
   void CallbackFktForAnimationHandler();
   etc...
};

And I know that you could solve it based on something like this:

class A{
  public:
    void Callback();
    static void CallbackStatic(void* self){
      static_cast<A*>->CallBack();
    };
};

But this restricts me too much for my taste.


Solution

  • You could try this:

    Create a (pure virtual) base-class that only has one function call():

    class Function{
      virtual void call()=0;
    }
    

    Create a templated class which stores a function-pointer and an object and make it inherit from Function

    template<typename T>
    class TemplatedFunction{
      void (T::*m_fkt)(void);
      T* m_obj;
    
      TemplatedFunction(T* obj, void (T::*fkt)(void)):m_fkt(fkt),m_obj(obj){}
    
      void call{
        (m_obj->*m_fkt)();
      }
    }
    

    And then store pointers to Function in your Event-Handler and just use Function->call()

    Try it online: http://ideone.com/3Hu5pw

    But you will make your life a lot easier if you use at least the standard library. Basically i would use std::bind to bind your object and your member-function together to a function void()(void) and then store these objects inside a std::vector.

    Edit: Oktalist was faster ;)