Few days ago I started to work on a 'simple' 2D game. I tried to do it with 'entity system'. I got class 'GameObject' which extends all other objects like trees, enemies (slimes) and so on. All of these game objects are stored in a arrayList called 'gameObjects'. Then I'm using a for loop to iterate through all objects from a list and calling their basic functions like update() and draw(). Until now everything works even though I'm not 100% sure why. The problem is that for some reason I can't do the same with collisions.
I know this topic was discussed many times here but even though after a many days I can't solve this. Can someone help me please? Also, I apologize for my English.
Game class:
public class Game extends BasicGame
{
public Game()
{
super("Game");
}
public void init(GameContainer gameContainer) throws SlickException
{
World.init();
}
public void update(GameContainer gameContainer, int delta) throws SlickException
{
World.update();
}
public void render(GameContainer gameContainer, Graphics g) throws SlickException
{
World.draw(g);
}
}
GameObject class:
public abstract class GameObject
{
protected void update()
{
}
protected void draw()
{
}
}
Tree class:
public class Tree extends GameObject
{
public float x, y;
private static Image tree;
public Tree(float x, float y)
{
this.x = x;
this.y = y;
tree = Resources.miscSheet.getSprite(2, 0);
}
public void draw()
{
tree.draw(x, y)
}
}
Slime class:
public class Slime extends GameObject
{
public static float x;
public static float y;
private static Animation slimeAnim;
public Slime(int x, int y)
{
this.x = x;
this.y = y;
// My own method for loading animation.
slimeAnim = Sprite.getAnimation(Resources.slimeSheet, 0, 0, 5, 300);
}
public void update()
{
// *Random movement here*
}
public void draw()
{
slimeAnim.draw(x, y);
}
}
World class:
public class World
{
public static List<GameObject> gameObjects = new ArrayList<GameObject>();
public static void init()
{
Tree tree = new Tree(0, 0);
Tree tree2 = new Tree(200, 200);
Slime slime = new Slime(80, 80);
gameObjects.add(tree);
gameObjects.add(tree2);
gameObjects.add(slime);
}
public static void update()
{
for (int i = 0; i < gameObjects.size(); i++)
{
GameObject o = gameObjects.get(i);
o.update();
}
}
public static void draw(Graphics g)
{
g.setBackground(new Color(91, 219, 87));
for (int i = 0; i < gameObjects.size(); i++)
{
GameObject o = gameObjects.get(i);
o.draw();
}
}
}
Main class:
public class Main
{
public static AppGameContainer container;
public static void main(String[] args) throws SlickException
{
container = new AppGameContainer(new Game());
container.setDisplayMode(1024, 600, false);
container.setShowFPS(false);
container.start();
}
}
I deleted all my previous collision attempts and I skipped some other unnecessary things. How can I now please implement collisions for example between trees and slimes?
What I usually do is inheriting from Rectangle on my top objectClass. If your GameObject class inherits from Rectangle you'll have intersects
method in every instance which gives you a way to easily detect collision.
class GameObject extends Rectangle{}
The problem will be to do the test between all your objects. It will be quite heavy but still possible.
for (int i = 0; i < gameObjects.size(); i++) {
for (int j = i; j < gameObjects.size(); j++) {
if (gameObjects.get(i-1).intersects(gameObjects.get(j)) {
// I don't know what you want to do here
}
}
}
This way you compare object A to object B only once.