I'm trying to implement a drag-like functionality using the next pattern:
This works for Mouse events, but doesn't work for Touch events. They don't fire after Touch Start target element is removed. I tried to use Pointer Events Polyfill but it doesn't work either.
I'm using Chrome Dev Tools to emulate touch events. See the sample:
initTestBlock('mouse', {
start: 'mousedown',
move: 'mousemove',
end: 'mouseup'
});
initTestBlock('touch', {
start: 'touchstart',
move: 'touchmove',
end: 'touchend'
});
initTestBlock('touch-no-remove', {
start: 'touchstart',
move: 'touchmove',
end: 'touchend'
}, true);
function initTestBlock(id, events, noRemove) {
var block = document.getElementById(id);
var parent = block.querySelector('.parent');
var target = block.querySelector('.target');
target.addEventListener(events.start, function(e) {
console.log(e.type);
if (!noRemove) {
setTimeout(function() {
// Remove target
target.parentElement.removeChild(target);
}, 1000);
}
function onMove(e) {
console.log(e.type);
var pt = getCoords(e);
parent.style.left = pt.x + 'px';
parent.style.top = pt.y + 'px';
}
function onEnd(e) {
console.log(e.type);
window.removeEventListener(events.move, onMove);
window.removeEventListener(events.end, onEnd);
}
window.addEventListener(events.move, onMove);
window.addEventListener(events.end, onEnd);
});
}
// Returns pointer coordinates
function getCoords(e) {
if (e instanceof TouchEvent) {
return {
x: e.touches[0].pageX,
y: e.touches[0].pageY
};
}
return {
x: e.pageX,
y: e.pageY
};
}
window.addEventListener('selectstart', function() {
return false;
}, true);
.parent {
background: darkred;
color: white;
width: 10em;
height: 10em;
position: absolute;
}
.target {
background: orange;
width: 4em;
height: 4em;
}
#mouse .parent {
left: 0em;
}
#touch .parent {
left: 11em;
}
#touch-no-remove .parent {
left: 22em;
}
<div id="mouse">
<div class="parent">Mouse events
<div class="target">Drag here</div>
</div>
</div>
<div id="touch">
<div class="parent">Touch events
<div class="target">Drag here</div>
</div>
</div>
<div id="touch-no-remove">
<div class="parent">Touch (no remove)
<div class="target">Drag here</div>
</div>
</div>
The trick is to hide element until touch move finishes, but not to remove it. Here is some example (enable Touch Mode in Chrome Dev Tools and select some device or use real device): https://jsfiddle.net/alexanderby/na3rumjg/
var marker = document.querySelector('circle');
var onStart = function(startEvt) {
startEvt.preventDefault(); // Prevent scroll
marker.style.visibility = 'hidden'; // Hide target element
var rect = document.querySelector('rect');
var initial = {
x: +rect.getAttribute('x'),
y: +rect.getAttribute('y')
};
var onMove = function(moveEvt) {
rect.setAttribute('x', initial.x + moveEvt.touches[0].clientX - startEvt.touches[0].clientX);
rect.setAttribute('y', initial.y + moveEvt.touches[0].clientY - startEvt.touches[0].clientY);
};
var onEnd = function(endEvt) {
window.removeEventListener('touchmove', onMove);
window.removeEventListener('touchend', onEnd);
marker.removeEventListener('touchstart', onStart);
marker.parentElement.removeChild(marker); // Remove target element
};
window.addEventListener('touchmove', onMove);
window.addEventListener('touchend', onEnd);
};
marker.addEventListener('touchstart', onStart);
<svg>
<circle r="20" cx="50" cy="20" cursor="move"/>
<rect x="10" y="50" width="80" height="80" />
</svg>