So, I was trying to initialize variables and put a few global variables in my Unity script, but when I run the code, it says that x, y, and z are unknown identifiers. I've been trying to find the answer to this:
function Awake () {
x = 0; //Unity doesn't work with commas
y = 0;
z = 0;
}
function Update () {
if (Input.GetTouch) {
x = x-1;
}
Transform.position = Vector3(x,y,z);
}
The thing with putting the variables outside the function is that they will repeat and act as update.
I'm also new to Unity, and JavaScript.
It looks to me (granted with my limited exposure to unity) like you need to declare your variables at a global level. Try doing something like this:
// declare these variables in the global scope.
var x;
var y;
var z;
function Awake () {
x = 0;
y = 0;
z = 0;
}
function Update () {
if (Input.GetTouch) {
x = x-1;
}
Transform.position = Vector3(x,y,z);
}