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cocoauser-interfacegtkwxwidgetspaint

Example code for a minimal paint program (MS Paint style)


I want to write a paint program in the style of MS Paint.

On a most basic level, I have to draw a dot on the screen whenever the user drags the mouse.

def onMouseMove():
    if mouse.button.down:
        draw circle at (mouse.position.x, mouse.position.y)

Unfortunately, I'm having trouble with my GUI framework (see previous question), I'm not getting mouse move messages frequently enough. I'm using the GUI framework wxWidgets and the programming language Haskell.

Question: Could you give me some example code that implements such a minimal paint procedure? Preferably, your code should be use wxWidgets, but I also accept GTK+ or Cocoa. I don't mind any programming language, as long as I can install it easily on MacOS X. Please include the whole project, makefiles and all, since I probably don't have much experience with compiling your language.

Basically, I would like to have a small example that shows me how to do it right in wxWidgets or another GUI framework, so I can figure out why my combination of Haskell and wxWidgets doesn't give a decent frequency of mouse move events.


Solution

  • To answer my own question, here is a minimal paint example in C++ using wxWidgets. I have mainly assembled snippets from the book Cross-Platform GUI Programming with wxWidgets which is available online for free.

    The drawing is as smooth as it can get, there are no problems with mouse event frequency, as can be seen from the screenshot. Note that the drawing will be lost when the window is resized, though. wxWidgets paint example

    Here is the C++ source code, assumed to be in a file minimal.cpp.

    // Name:    minimal.cpp
    // Purpose: Minimal wxWidgets sample
    // Author:  Julian Smart, extended by Heinrich Apfelmus
    
    #include <wx/wx.h>
    
    // **************************** Class declarations ****************************
    
    class MyApp : public wxApp {
        virtual bool OnInit();
    };
    
    class MyFrame : public wxFrame {
      public:
        MyFrame(const wxString& title); // constructor
    
        void OnQuit(wxCommandEvent& event);
        void OnAbout(wxCommandEvent& event);
        void OnMotion(wxMouseEvent& event);
    
      private:
        DECLARE_EVENT_TABLE()     // this class handles events
    };
    
    // **************************** Implementation ****************************
    // **************************** MyApp
    DECLARE_APP(MyApp)      // Implements MyApp& GetApp()
    IMPLEMENT_APP(MyApp)    // Give wxWidgets the means to create a MyApp object
    
    // Initialize the application
    bool MyApp::OnInit() {
        // Create main application window
        MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App"));
    
        //Show it
        frame->Show(true);
    
        //Start event loop
        return true;
    }
    
    // **************************** MyFrame
    // Event table for MyFrame
    BEGIN_EVENT_TABLE(MyFrame, wxFrame)
        EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
        EVT_MENU(wxID_EXIT , MyFrame::OnQuit)
    END_EVENT_TABLE()
    
    void MyFrame::OnAbout(wxCommandEvent& event) {
        wxString msg;
        msg.Printf(wxT("Hello and welcome to %s"), wxVERSION_STRING);
        wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this);
    }
    
    void MyFrame::OnQuit(wxCommandEvent& event) {
        Close();
    }
    
    // Draw a dot on every mouse move event
    void MyFrame::OnMotion(wxMouseEvent& event) {
        if (event.Dragging())
        {
            wxClientDC dc(this);
            wxPen pen(*wxBLACK, 3); // black pen of width 3
            dc.SetPen(pen);
            dc.DrawPoint(event.GetPosition());
            dc.SetPen(wxNullPen);
        }
    }
    
    // Create the main frame
    MyFrame::MyFrame(const wxString& title)
           : wxFrame(NULL, wxID_ANY, title)
    {   
        // Create menu bar
        wxMenu *fileMenu = new wxMenu;
    
        wxMenu *helpMenu = new wxMenu;
        helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), wxT("Show about dialog"));
        fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
    
        // Now append the freshly created menu to the menu bar...
        wxMenuBar *menuBar = new wxMenuBar();
        menuBar->Append(fileMenu, wxT("&File"));
        menuBar->Append(helpMenu, wxT("&Help"));
    
        // ... and attach this menu bar to the frame
        SetMenuBar(menuBar);
    
        // Create a status bar just for fun
        CreateStatusBar(2);
        SetStatusText(wxT("Warning: Resize erases drawing."));
    
        // Create a panel to draw on
        // Note that the panel will be erased when the window is resized.
        wxPanel* panel = new wxPanel(this, wxID_ANY);
        // Listen to mouse move events on that panel
        panel->Connect( wxID_ANY, wxEVT_MOTION, wxMouseEventHandler(MyFrame::OnMotion));
    }
    

    To build, I use the following Makefile, but this will not work for you, since you probably don't have the macosx-app utility. Please consult the wiki guide to Building a MacOSX application bundle.

    CC = g++ -m32
    
    minimal: minimal.o
        $(CC) -o minimal minimal.o `wx-config --libs`
        macosx-app $@
    
    minimal.o: minimal.cpp
        $(CC) `wx-config --cxxflags` -c minimal.cpp -o minimal.o
    
    clean:
        rm -f *.o minimal