I am having trouble destroying a GameObject when it enters a GameObject with a BoxCollider2D that is set to be a trigger. I have a javascript script on the GameObject that reads as follows:
#pragma strict
function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
What I want the script to do is destroy any object that enters the trigger collider. My game is 2D, if that helps.
Any help is appreciated! :)
Also, what does #pragma strict
do and why is it there?
I fixed the issue in a way. The 2D collider is off screen, so I unchecked the 'Is Trigger' checkbox and used this code instead:
function OnCollisionEnter2D(coll: Collision2D) {
if (coll.gameObject.tag == "toast")
Destroy(coll.gameObject);
}
Now my toast sprites get destroyed when they hit the collider.
Hope this helped! :)