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javascriptjquerycsshoverbackground-position

Background position animation on hover


I have a div1 which animates background position on hover direction of mouse by jquery.

But it's working properly. it's going not right direction and I want it to work on every single mouse hover on the div.

Find jsfiddle

code:

$(function() {
    $(".mainCont").hover(function(e) {
            // $(this).addClass("hoverOnce");
        var edge = closestEdge(e.pageX, e.pageY, $(this).width(), $(this).height());
    }, function(){
           $(this).removeClass('top right bottom left');
         // $(this).removeClass("hoverOnce"); 
    });
});

function closestEdge(x,y,w,h) {
        var topEdgeDist = distMetric(x,y,w/2,0);
        var bottomEdgeDist = distMetric(x,y,w/2,h);
        var leftEdgeDist = distMetric(x,y,0,h/2);
        var rightEdgeDist = distMetric(x,y,w,h/2);
        var min = Math.min(topEdgeDist,bottomEdgeDist,leftEdgeDist,rightEdgeDist);
        switch (min) {
            case leftEdgeDist:
                $(".hoverOnce").addClass("left");
            case rightEdgeDist:
                $(".hoverOnce").addClass("right");
            case topEdgeDist:
                $(".hoverOnce").addClass("top");
            case bottomEdgeDist:
                $(".hoverOnce").addClass("bottom");
        }
}

function distMetric(x,y,x2,y2) {
    var xDiff = x - x2;
    var yDiff = y - y2;
    return (xDiff * xDiff) + (yDiff * yDiff);
}

Solution

  • Finally, It got solved.

    find fiddle demo

    $('.mainCont').hover(function(e){
            var dir = determineDirection($(this), {x: e.pageX, y: e.pageY});
            $(this).addClass('direction_'+dir);
        }, function() {
            $(this).removeClass('direction_3 direction_1 direction_2 direction_0');
        });
    
    function determineDirection($el, pos){
        var w = $el.width(),
            h = $el.height(),
            x = (pos.x - $el.offset().left - (w/2)) * (w > h ? (h/w) : 1),
            y = (pos.y - $el.offset().top  - (h/2)) * (h > w ? (w/h) : 1);
    
        return Math.round((((Math.atan2(y,x) * (180/Math.PI)) + 180)) / 90 + 3) % 4;
    }