It is commonly required to get the pixel data from an image or reconstruct that image from pixel data. How can I take an image, convert it to an array of pixel values and then reconstruct it using the pixel array in Swift
using CoreGraphics
?
The quality of the answers to this question have been all over the place so I'd like a canonical answer.
This function can easily be extended to a color image. For simplicity I'm using grayscale, but I have commented the changes to get RGB.
func pixelValuesFromImage(imageRef: CGImage?) -> (pixelValues: [UInt8]?, width: Int, height: Int)
{
var width = 0
var height = 0
var pixelValues: [UInt8]?
if let imageRef = imageRef {
let totalBytes = imageRef.width * imageRef.height
let colorSpace = CGColorSpaceCreateDeviceGray()
pixelValues = [UInt8](repeating: 0, count: totalBytes)
pixelValues?.withUnsafeMutableBytes({
width = imageRef.width
height = imageRef.height
let contextRef = CGContext(data: $0.baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: width, space: colorSpace, bitmapInfo: 0)
let drawRect = CGRect(x: 0.0, y:0.0, width: CGFloat(width), height: CGFloat(height))
contextRef?.draw(imageRef, in: drawRect)
})
}
return (pixelValues, width, height)
}
I reconstruct an image, in this case grayscale 8-bits per pixel, back into a CGImage
.
func imageFromPixelValues(pixelValues: [UInt8]?, width: Int, height: Int) -> CGImage?
{
var imageRef: CGImage?
if let pixelValues = pixelValues {
let bitsPerComponent = 8
let bytesPerPixel = 1
let bitsPerPixel = bytesPerPixel * bitsPerComponent
let bytesPerRow = bytesPerPixel * width
let totalBytes = width * height
let unusedCallback: CGDataProviderReleaseDataCallback = { optionalPointer, pointer, valueInt in }
let providerRef = CGDataProvider(dataInfo: nil, data: pixelValues, size: totalBytes, releaseData: unusedCallback)
let bitmapInfo: CGBitmapInfo = [CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue), CGBitmapInfo(rawValue: CGImageByteOrderInfo.orderDefault.rawValue)]
imageRef = CGImage(width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bitsPerPixel: bitsPerPixel,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceGray(),
bitmapInfo: bitmapInfo,
provider: providerRef!,
decode: nil,
shouldInterpolate: false,
intent: .defaultIntent)
}
return imageRef
}
You'll need an image copied into the Playground's Resources folder and then change the filename and extension below to match. The result on the last line is a UIImage constructed from the CGImage.
import Foundation
import CoreGraphics
import UIKit
import PlaygroundSupport
let URL = playgroundSharedDataDirectory.appendingPathComponent("zebra.jpg")
print("URL \(URL)")
var image: UIImage? = nil
if FileManager().fileExists(atPath: URL.path) {
do {
try NSData(contentsOf: URL, options: .mappedIfSafe)
} catch let error as NSError {
print ("Error: \(error.localizedDescription)")
}
image = UIImage(contentsOfFile: URL.path)
} else {
print("File not found")
}
let (intensityValues, width, height) = pixelValuesFromImage(imageRef: image?.cgImage)
let roundTrippedImage = imageFromPixelValues(pixelValues: intensityValues, width: width, height: height)
let zebra = UIImage(cgImage: roundTrippedImage!)