I am creating an small animation film using OpenGL 3 and implementing it in visual studio community 2015. I am trying to make an animation of a dinosaur moving to the right at least in the first but I cannot make it animate somehow.
Here is my main:
#include "glut.h"
#include "globaldeclare.h"
#include "dino.h"
#include "scene1.h"
#include "scene1_animation.h"
#include <math.h>
void init(void)
{
glClearColor(0.0, 204.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 500, 0, 500);
glMatrixMode(GL_MODELVIEW);
}
void myIdle() {
frame++;
scene1_dino_idle();
glutPostRedisplay();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
//Animation happens here
if (scene_counter == 1) {
scene1();
scene1_animation();
}
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(1300, 800);
glutInitWindowPosition(100, 100);
glutCreateWindow("Walking with dinosaur");
glutDisplayFunc(display);
glutIdleFunc(myIdle);
init();
glutMainLoop();
return 0;
}
This is where animation happens for scene1 (but it's not happening.) :)
void scene1_dino_idle() {
//idle
if (dino_slidey > 0 && dino_count == 1) dino_movey = 1;
if (dino_movey == 1 && dino_count == 1) dino_slidey -= 2;//1
if (dino_slidey < -30 && dino_count == 1) dino_movey = 0;
if (dino_movey == 0 && dino_count == 1) dino_slidey += 2;//1
if (dino_slidex > 1000 && dino_count == 1) { dino_movex = 1; dino_count = 2; dinoleg_count = 2; }
if (dino_movex == 1 && dino_count == 1) dino_slidex -= 6;//4
if (dino_slidex < -1600 && dino_count == 1) dino_movex = 0;
if (dino_movex == 0 && dino_count == 1) dino_slidex += 6;//4
}
void scene1_dino_animation() {
//moving to the right
glPushMatrix();
if (dino_count == 1) {
glTranslatef(dino_slidex, dino_slidey, 0);
glTranslatef(0, 100, 0);
glScalef(0.6, 0.6, 1);
}
glScalef(dinoR_lost, dinoR_lost, 0);
dino();
glPopMatrix();
}
void scene1_animation() {
scene1_dino_animation();
}
My global variables //frame counter int frame, scene_counter = 1;
//dino animation
float dino_movex, dino_movey, dino_count, dino_slidex, dino_slidey, dinoR_lost, dinoL_lost;
//dino leg
float dinoleg_angle = 0, dinoleg_move_x, dinoleg_move_y, dinoleg_count = 0;
I have done drawing the scene but I can't animate it. It seems to me that I have done right in the animation and maybe somewhere in my idle function does not allow me to make it work. I tried everything but I am not able to make it work and I don't know really where is the problem. Please let me know what is the main issue. Thanks in advance.
I manage to make it work. In some scenes that I've drawn, there was only a dino but it doesn't move so I removed the dino()
from my scene1()
from scene1.h . It went missing after that, but I noticed some dot moving (I don't where did that came from). Now I fixed it by adding the glutPostRedisplay()
in scene1_dino_idle()
function. Then I remove this code glScalef(dinoR_lost, dinoR_lost, 0);
so the dino appears. Thank you all for helping. Happy new year.