I'm currently using these settings with OpenAL and recording from a Mic:
BUFFERSIZE 4410
FREQ 22050 // Sample rate
CAP_SIZE 10000 // How much to capture at a time (affects latency)
AL_FORMAT_MONO16
Is it possible to go lower in recording quality? I've tried reducing the sample rate but the end result is a faster playback speed.
Alright, so this is some of the most hacky code I've ever written, and I truly hope no one in their right mind ever uses it in production... just sooooo many bad things.
But to answer your question, I've been able to get the quality down to 8bitMono recording at 11025. However, everything I've recorded from my mic comes with significant amounts of static, and I'm not entirely sure I know why. I've generated 8bit karplus-strong string plucks that sound fantastic, so it could just be my recording device.
#include <AL/al.h>
#include <AL/alc.h>
#include <conio.h>
#include <stdio.h>
#include <vector>
#include <time.h>
void sleep( clock_t wait )
{
clock_t goal;
goal = wait + clock();
while( goal > clock() )
;
}
#define BUFFERSIZE 4410
const int SRATE = 11025;
int main()
{
std::vector<ALchar> vBuffer;
ALCdevice *pDevice = NULL;
ALCcontext *pContext = NULL;
ALCdevice *pCaptureDevice;
const ALCchar *szDefaultCaptureDevice;
ALint iSamplesAvailable;
ALchar Buffer[BUFFERSIZE];
ALint iDataSize = 0;
ALint iSize;
// NOTE : This code does NOT setup the Wave Device's Audio Mixer to select a recording input
// or a recording level.
pDevice = alcOpenDevice(NULL);
pContext = alcCreateContext(pDevice, NULL);
alcMakeContextCurrent(pContext);
printf("Capture Application\n");
if (pDevice == NULL)
{
printf("Failed to initialize OpenAL\n");
//Shutdown code goes here
return 0;
}
// Check for Capture Extension support
pContext = alcGetCurrentContext();
pDevice = alcGetContextsDevice(pContext);
if (alcIsExtensionPresent(pDevice, "ALC_EXT_CAPTURE") == AL_FALSE){
printf("Failed to detect Capture Extension\n");
//Shutdown code goes here
return 0;
}
// Get list of available Capture Devices
const ALchar *pDeviceList = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
if (pDeviceList){
printf("\nAvailable Capture Devices are:-\n");
while (*pDeviceList)
{
printf("%s\n", pDeviceList);
pDeviceList += strlen(pDeviceList) + 1;
}
}
// Get the name of the 'default' capture device
szDefaultCaptureDevice = alcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
printf("\nDefault Capture Device is '%s'\n\n", szDefaultCaptureDevice);
pCaptureDevice = alcCaptureOpenDevice(szDefaultCaptureDevice, SRATE, AL_FORMAT_MONO8, BUFFERSIZE);
if (pCaptureDevice)
{
printf("Opened '%s' Capture Device\n\n", alcGetString(pCaptureDevice, ALC_CAPTURE_DEVICE_SPECIFIER));
// Start audio capture
alcCaptureStart(pCaptureDevice);
// Wait for any key to get pressed before exiting
while (!_kbhit())
{
// Release some CPU time ...
sleep(1);
// Find out how many samples have been captured
alcGetIntegerv(pCaptureDevice, ALC_CAPTURE_SAMPLES, 1, &iSamplesAvailable);
printf("Samples available : %d\r", iSamplesAvailable);
// When we have enough data to fill our BUFFERSIZE byte buffer, grab the samples
if (iSamplesAvailable > (BUFFERSIZE / 2))
{
// Consume Samples
alcCaptureSamples(pCaptureDevice, Buffer, BUFFERSIZE / 2);
// Write the audio data to a file
//fwrite(Buffer, BUFFERSIZE, 1, pFile);
for(int i = 0; i < BUFFERSIZE / 2; i++){
vBuffer.push_back(Buffer[i]);
}
// Record total amount of data recorded
iDataSize += BUFFERSIZE / 2;
}
}
// Stop capture
alcCaptureStop(pCaptureDevice);
// Check if any Samples haven't been consumed yet
alcGetIntegerv(pCaptureDevice, ALC_CAPTURE_SAMPLES, 1, &iSamplesAvailable);
while (iSamplesAvailable)
{
if (iSamplesAvailable > (BUFFERSIZE / 2))
{
alcCaptureSamples(pCaptureDevice, Buffer, BUFFERSIZE / 2);
for(int i = 0; i < BUFFERSIZE/2; i++){
vBuffer.push_back(Buffer[i]);
}
iSamplesAvailable -= (BUFFERSIZE / 2);
iDataSize += BUFFERSIZE;
}
else
{
//TODO::Fix
alcCaptureSamples(pCaptureDevice, Buffer, iSamplesAvailable);
for(int i = 0; i < BUFFERSIZE/2; i++){
vBuffer.push_back(Buffer[i]);
}
iDataSize += iSamplesAvailable * 2;
iSamplesAvailable = 0;
}
}
alcCaptureCloseDevice(pCaptureDevice);
}
//TODO::Make less hacky
ALuint bufferID; // The OpenAL sound buffer ID
ALuint sourceID; // The OpenAL sound source
// Create sound buffer and source
alGenBuffers(1, &bufferID);
alGenSources(1, &sourceID);
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f);
alBufferData(bufferID, AL_FORMAT_MONO8, &vBuffer[0], static_cast<ALsizei>(vBuffer.size()), SRATE);
// Attach sound buffer to source
alSourcei(sourceID, AL_BUFFER, bufferID);
// Finally, play the sound!!!
alSourcePlay(sourceID);
printf("Press any key to continue...");
getchar();
return 0;
}
As you can see from:
alBufferData(bufferID, AL_FORMAT_MONO8, &vBuffer[0], static_cast<ALsizei>(vBuffer.size()), SRATE);
I've verified that this is the case. For demonstration code I'm okay throwing this example out there, but I wouldn't ever use it in production.