I downloaded Google Cardboard SDK for Unity. In the demo scene, I put 2 light sources (spot with default settings). As you can see in this image, the two light sources are rendered in unity editor and game mode, but only one light source is rendered on my Android 5.1.1 phone.
Is the "one light source max" a Cardboard limitation I am not aware of? Or am I doing something wrong?
Thank you for your help
It's not a Cardboard limitation. Doublecheck that you have enabled more than one pixel light source in the project's Quality settings for Android.