I want to add a Bitmap to the stage from a different script than the one it is created in. Is this possible? Currently it gives the error "stage is not defined".
If you put "stage" in the global scope you can access it from anywhere.
File #1:
var stage;
function init()
{
stage = new createjs.Stage(canvas);
}
File #2
stage.addChild(bitmap);
You can (and should) read more about scope here