I am trying to build a simple drawing app with Paper.js. I can draw with the mouse but I have a gap between the cursor and the line drawn on the canvas.
I have realised that the navigation menu on top of the webpage is pushing down the cursor (100px) I assume that the mouse coordinates are taken from top-left (0-0) of the window and the same coordinates are used on the canvas which measured these points from its own top-left corner (see the screenshot). I have tried setting the canvas position to absolute, which helps to get it to the top left corer, but I need it in the center of the window.
How could I fix this?
Thanks!
script:
...
var doc = $(document),
win = $(window),
canvas = $('#paper'),
ctx = canvas[0].getContext('2d')
doc.on('mousemove',function(e){
if($.now() - lastEmit > 30){
socket.emit('mousemove',{
'x': e.pageX,
'y': e.pageY,
'drawing': drawing,
'id': id
});
lastEmit = $.now();
}
// Draw a line for the current user's movement, as it is
// not received in the socket.on('moving') event above
// (because he only broadcats (not receiving))
if(drawing){
drawLine(prev.x, prev.y, e.pageX, e.pageY);
prev.x = e.pageX;
prev.y = e.pageY;
}
});
function drawLine(fromx, fromy, tox, toy){
console.log(fromy + ' ' + toy);
ctx.moveTo(fromx, fromy);
ctx.lineTo(tox, toy);
ctx.stroke();
}
I can repro your issue by using an early version of paperjs - notably this version is the one on jsfiddle. I see the lines offset the way you do with v 0.22 and then correctly rendered with version 0.9.25. Here's my code:
<!-- fails -->
<script type='text/javascript' src='http://cdnjs.cloudflare.com/ajax/libs/paper.js/0.22/paper.js'></script>
<!-- works --> <!--
<script type='text/javascript' src='https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.9.25/paper-full.js'></script>
-->
<style type='text/css'>
#canvas1{
height: 400px;
width: 400px;
border: 1px solid black;
}
</style>
<script type='text/javascript'>
paper.install(window);
window.onload = function() {
paper.setup('canvas1');
var path = new Path();
var tool = new Tool();
path.strokeColor = 'black';
tool.onMouseMove = function(event) {
path.add(event.point);
}
}
</script>