It seems that if you create an object of a class, and pass it to the std::thread initialization constructor, then the class object is constructed and destroyed as much as 4 times overall. My question is: could you explain, step by step, the output of this program? Why is the class being constructed, copy-constructed and destructed so many times in the process?
sample program:
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <thread>
class sampleClass {
public:
int x = rand() % 100;
sampleClass() {std::cout << "constructor called, x=" << x << std::endl;}
sampleClass(const sampleClass &SC) {std::cout << "copy constructor called, x=" << x << std::endl;}
~sampleClass() {std::cout << "destructor called, x=" << x << std::endl;}
void add_to_x() {x += rand() % 3;}
};
void sampleThread(sampleClass SC) {
for (int i = 0; i < 1e8; ++i) { //give the thread something to do
SC.add_to_x();
}
std::cout << "thread finished, x=" << SC.x << std::endl;
}
int main(int argc, char *argv[]) {
srand (time(NULL));
sampleClass SC;
std::thread t1 (sampleThread, SC);
std::cout << "thread spawned" << std::endl;
t1.join();
std::cout << "thread joined" << std::endl;
return 0;
}
The output is:
constructor called, x=92
copy constructor called, x=36
copy constructor called, x=61
destructor called, x=36
thread spawned
copy constructor called, x=62
thread finished, x=100009889
destructor called, x=100009889
destructor called, x=61
thread joined
destructor called, x=92
compiled with gcc 4.9.2, no optimization.
There are a lot of copying/moving going on in the background. Note however, that neither the copy constructor nor the move constructor is called when the thread constructor is called.
Consider a function like this:
template<typename T> void foo(T&& arg);
When you have r-value references to template arguments C++ treats this a bit special. I will just outline the rules here. When you call foo
with an argument, the argument type will be
That is, either the argument will be passed as an r-value reference or a standard reference. Either way, no constructor will be invoked.
Now look at the constructor of the thread object:
template <class Fn, class... Args>
explicit thread (Fn&& fn, Args&&... args);
This constructor applies the same syntax, so arguments will never be copied/moved into the constructor arguments.
The below code contains an example.
#include <iostream>
#include <thread>
class Foo{
public:
int id;
Foo()
{
id = 1;
std::cout << "Default constructor, id = " << id << std::endl;
}
Foo(const Foo& f)
{
id = f.id + 1;
std::cout << "Copy constructor, id = " << id << std::endl;
}
Foo(Foo&& f)
{
id = f.id;
std::cout << "Move constructor, id = " << id << std::endl;
}
};
void doNothing(Foo f)
{
std::cout << "doNothing\n";
}
template<typename T>
void test(T&& arg)
{
}
int main()
{
Foo f; // Default constructor is called
test(f); // Note here that we see no prints from copy/move constructors
std::cout << "About to create thread object\n";
std::thread t{doNothing, f};
t.join();
return 0;
}
The output from this code is
Default constructor, iCount = 1
About to create thread object
Copy constructor, id = 2
Move constructor, id = 2
Move constructor, id = 2
doNothing