I need to do something after my Async Loaded music file finishes. Let's say I want the program to exit or something. Now how do I make it do is after the music finishes?
private void button1_Click(object sender, EventArgs e)
{
player.SoundLocation = @"Music\" + FileList[0];
player.LoadAsync();
}
private void Player_LoadCompleted(object sender, AsyncCompletedEventArgs e)
{
if (player.IsLoadCompleted)
{
player.PlaySync();
}
}
Since the PlaySync
method is synchronous then it will not return until the file has been played to the end. So, you can simply do it like this:
if (player.IsLoadCompleted)
{
player.PlaySync();
DoSomethingAfterMusicIsDone();
}
UPDATE:
LoadAsync
seems to run synchronously if the SoundLocation
points to a file on the file system. This means that you should invoke LoadAsync
on another thread if you don't want to freeze the UI thread. Here is an example:
Task.Run(() => player.LoadAsync());