I just convert png file to pvr file by texturetool . But that imported pvr file was vertically flipped in Unity3D. So, I can't replace it to the original sprite atlas(png file).
Here is the command that I was use to convert png file to pvr file
texturetool -m -f PVR -e PVRTC image.png -o image.pvr
Could you please tell me how to solve this?
Thank you
Ref: (1)
if you are doing this on runtime change Y tiling of your material. if you are doing it in the editor (just once) than you can use Pixlr.com for quick fix.