I'm having a problem with my "Remote" App. What i want to do is to use my phone as a touchscreen to control the mouse cursor of my PC, which works so far, with the small problem that after moving the cursor around too much, i get an Exception.
The following code has only the most important snippets.
On my phone i have the following "Touchscreen"-Area:
RelativeLayout mouse = (RelativeLayout) findViewById(R.id.relative_layout_mouse);
mouse.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent e) {
int action = e.getAction();
if (action == MotionEvent.ACTION_MOVE) {
int historySize = e.getHistorySize();
if(historySize > 0){
//calculations on how to get x and y differences between current x/y and previous (historySize-1) x/y
new ClientUDPTask().executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, new String[]{difference_x, difference_y});
}
}
return true;
}
});
Which sends the many small coordination changes to my AsyncTask when the mouse is moved:
public class ClientUDPTask extends AsyncTask<String,String,String> {
@Override
protected String doInBackground(String[] params) {
ByteBuffer buffer = ByteBuffer.wrap(new byte[7]);
//put the coordinates into the ByteBuffer...
byte[] bytes = buffer.array();
InetAddress adress = null;
DatagramSocket socket = null;
try {
socket = new DatagramSocket();
adress = InetAddress.getByName("192.168.1.108");
DatagramPacket packet = new DatagramPacket(bytes, bytes.length, adress, 9000);
socket.send(packet);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
And then on my Server i use those to move the Cursor:
public class UDPServer {
private DatagramSocket socket;
public void listen() {
try {
socket = new DatagramSocket(9000);
byte[] buffer = new byte[7];
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
while (true) {
try {
socket.receive(packet);
byte[] data = packet.getData();
//get coordinates out of bytearray...
Robot robot = new Robot();
int newX = x - Integer.valueOf(x);
int newY = y - Integer.valueOf(y);
robot.mouseMove(newX, newY);
} catch (AWTException e) {
e.printStackTrace();
}
}
} catch (SocketException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Now, as you can guess, when moving the mouse around much, many Tasks get created that send those snippets of data to the Server until i get this Exception:
java.net.SocketException: socket failed: EMFILE (Too many open files)
at libcore.io.IoBridge.socket(IoBridge.java:623)
at java.net.PlainDatagramSocketImpl.create(PlainDatagramSocketImpl.java:93)
at java.net.DatagramSocket.createSocket(DatagramSocket.java:157)
at java.net.DatagramSocket.<init>(DatagramSocket.java:80)
at java.net.DatagramSocket.<init>(DatagramSocket.java:65)
at com.example.johnsmith.remote.ClientUDPTask.doInBackground(ClientUDPTask.java:31)
at com.example.johnsmith.remote.ClientUDPTask.doInBackground(ClientUDPTask.java:15)
at android.os.AsyncTask$2.call(AsyncTask.java:288)
at java.util.concurrent.FutureTask.run(FutureTask.java:237)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:818)
Caused by: android.system.ErrnoException: socket failed: EMFILE (Too many open files)
at libcore.io.Posix.socket(Native Method)
at libcore.io.BlockGuardOs.socket(BlockGuardOs.java:282)
at libcore.io.IoBridge.socket(IoBridge.java:608)
... 11 more
This exception points to:
socket = new DatagramSocket();
in ClientUDPTask.java
During moving LogCat shows me network usage of ~1 KB/s. It all works over my WiFi.
I already had this problem before when i used TCP instead of UDP. That was incredibly slow though, although i was also not using .executeOnExecutor(...)
.
There are countless apps on the playstore that do this Remote-Thingie and it's super smooth, but how do they do that?
What's my mistake?
Try using a single DatagramSocket on the client side instead of creating a new one for each DatagramPacket you want to send. Or close the socket after you're finished with it with socket.close();
. I think you're just opening too many sockets.