I've got issues working with leap motion.
I want to make a walking leap character so I add a leap motions controller actor in my character viewport but when I make character move (with add movement input blueprint block) the hands don't follow the character...
Thanks in advance,
It should work if you parent the controller actor correctly. However, we are currently recommend that people use the https://github.com/getnamo/leap-ue4 plugin instead.