In C#, I have a simple 3D vector class.
static void Main(string[] args)
{
Vector3D a, b;
a = new Vector3D(0, 5, 10);
b = new Vector3D(0, 0, 0);
b = a;
a.x = 10;
Console.WriteLine("vector a=" + a.ToString());
Console.WriteLine("vector b=" + b.ToString());
Console.ReadKey();
}
the output is,
vector a= 10, 5, 10
vector b= 10, 5, 10
I assign a before i change a.x to 10. So i was expecting
vector a= 10, 5, 10
vector b= 0, 5, 10
From what i understand = operator assigns a reference to object like a pointer? And in C# i cant overload = operator.
Do i have to manually assign each property?
Yes, because Vecor3D is a class this is quite correct.
Classes are reference types and your b = a;
statement does not copy a Vector3D instance but a reference to an instance.
If you want to 'clone' the instances, you could add the IClonable interface, but that is more or less abandoned.
A better solution for an <X,Y,Z>
type might be to make it a struct. Structs are values types and the meaning of b = a;
would change (towards what you want).
A 3D point meets all the criteria for a struct (small, no identity). The preferred way is to design it as immutable.