In my three.js scene I can add and edit objects. I recently added a DAT.GUI folder in which I can edit the objects color. But when there isn't any SELECTED object, I'm hidding it with jQuery:
function onDocumentMouseDown(event){
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(objects);
if(intersects.length > 0){
SELECTED = intersects[ 0 ].object;
control.attach(SELECTED);
scene.add(control);
$(guiObject.domElement).attr("hidden", false);
} else{
control.detach(SELECTED);
scene.remove(control);
control.update();
$(guiObject.domElement).attr("hidden", true);
}
}
But the problem is that when I'm clicking on that button it disappears because I wanted the object to be DESELECTED if the user clicks somewhere else than on the object.
What could be the solution?
Thanks to Falk, the problem is solved.
I had to change my function to this:
function onDocumentMouseDown(event){
event.preventDefault();
if($(event.target).is('canvas')){
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(objects);
if(intersects.length > 0){
SELECTED = intersects[ 0 ].object;
control.attach(SELECTED);
scene.add(control);
$(guiObject.domElement).attr("hidden", false);
// SELECTED.material.color.setHex( Math.random() * 0xffffff );
} else{
control.detach(SELECTED);
scene.remove(control);
control.update();
$(guiObject.domElement).attr("hidden", true);
}
} else{
$(guiObject.domElement).attr("hidden", false);
}
}