I need to build a bar gragh that illustrate a distribution of pseudorandom numbers that determined by linear congruential method
Xn+1 = (a * Xn + c) mod m
U = X/m
on the interval [0,1]
For example: Interval Frequency
[0;0,1] 0,05
[0,1;0,2] 0,15
[0,2;0,3] 0,1
[0,3;0,4] 0,12
[0,4;0,5] 0,1
[0,5;0,6] 0,15
[0,6;0,7] 0,05
[0,7;0,8] 0,08
[0,8;0,9] 0,16
[0,9;1,0] 0,4
I have written such a program
lcg.h:
class LCG {
public:
LCG();
~LCG();
void setSeed(long);
float getNextRand();
void countFrequency();
void printFrequency();
private:
vector<int>frequencies;
long seed;
static const long a = 33;
static const long c = 61;
static const long m = 437;
};
lcg.cpp:
void LCG::setSeed(long newSeed)
{
seed = newSeed;
}
LCG::LCG() {
setSeed(1);
}
LCG::~LCG() { }
float LCG::getNextRand() {
seed = (seed * a + c) % m;
return (float)seed / (float)m;
}
void LCG::countFrequency()
{
for (int i = 0; i < 10; ++i)
frequencies[i] = 0;
for (int i = 0; i < m; ++i)
{
float u = getNextRand();
int r = ceil(u * 10.0);
frequencies[r] = frequencies[r] + 1;
}
}
void LCG::printFrequency()
{
for (int i = 0; i < 10; ++i)
{
const float rangeMin = (float)i / 10.0;
const float rangeMax = (float)(i + 1) / 10.0;
cout << "[" << rangeMin << ";" << rangeMax << "]"
<< " | " << frequencies[i] << endl;
}
}
main.cpp:
int main()
{
LCG l;
l.countFrequency();
l.printFrequency();
}
It compiles and lint properly, but do not want to run. I have no idea what is wrong with my program. something wrong with functions countFrequency and printFrequency. But I can not figure out what. Maybe you know?
This part is wrong:
for (int i = 0; i < m; ++i)
frequencies[i] = 0;
At this point your frequencies
is empty, and you can't access it's elements like this: the index is out-of-bounds, which is causing the crash. To populate the vector, use push_back()
:
for (int i = 0; i < m; ++i)
frequencies.push_back(0);
Other minor stuff:
your constructor does too much work:
LCG::LCG() {
setSeed(1);
}
the proper way would be to use initializer lists: LCG::LCG() : seed(1){ }
If you don't do anything special in the destructor, don't define it at all, let the compiler do it for you.
double
instead of float
for some extra precision; ceil
operates double
s anyway.