I need to get 4 pictures from gallery...
When I touch one of the 4 ImageView
in my Activity it calls the following piece of code:
public void imagePicker(View view)
{
Intent photoPickerIntent = new Intent(Intent.ACTION_PICK);
photoPickerIntent.setType("image/*");
startActivityForResult(photoPickerIntent, view.getId());
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
ImageView image1=(ImageView)findViewById(R.id.image1);
ImageView image2=(ImageView)findViewById(R.id.image2);
ImageView image3=(ImageView)findViewById(R.id.image3);
ImageView image4=(ImageView)findViewById(R.id.image4);
if ((requestCode == R.id.image1 || requestCode == R.id.image2 || requestCode == R.id.image3 || requestCode == R.id.image4) && resultCode == RESULT_OK && data != null)
{
Uri pickedImage = data.getData();
String[] filePath = { MediaStore.Images.Media.DATA };
Cursor cursor = getContentResolver().query(pickedImage, filePath, null, null, null);
cursor.moveToFirst();
String imagePath = cursor.getString(cursor.getColumnIndex(filePath[0]));
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(imagePath, options);
switch(requestCode)
{
case R.id.image1:
image1.setImageBitmap(bitmap);
break;
case R.id.image2:
image2.setImageBitmap(bitmap);
break;
case R.id.image3:
image3.setImageBitmap(bitmap);
break;
case R.id.image4:
image4.setImageBitmap(bitmap);
break;
}
cursor.close();
}
But when it loads the second image the Activity start lagging. So, how can I avoid this? I tought I could reduce the ImageView's resolution and store the original images elsewhere. If this works, how can I do it?
Try scale your bitmap
to lower its actual resolution, I've used the following codes to reduce bitmap
's size.
int nh = (int) (bitmap.getHeight() * (512.0 / bitmap.getWidth()));
Bitmap scaled = Bitmap.createScaledBitmap(bitmap, 512, nh, true);